For those of you who play racing games, I pose this question to you: Don’t you find that many titles seem to feature the same cars? I’m not saying the well-known enthusiast mainstays aren’t worth the attention, but the world of cars is huge, and I for one would love to see developers and publishers think a little more outside the box regarding cars to include in their racing games. To that end, here are 10 car recommendations we’d love to see more of in the pixel world of racing games.
1995 Renault Space F1
In 1995, Renault stuffed a V10 engine from a 1993 Williams Formula 1 car into an Espace minivan. Of course, what turned out within was something quite different: an 800-horsepower mid-engine monster that to date has only appeared in Grand Touring 2. That is a crime.
1995 Ford GT90 Concept
What can we say: ’95 was a great year for cars. The same year that the Espace F1 happened, Ford gave us the GT90, its first attempt at resurrecting the legendary GT40. He was one of the stars of need for speed IIand also appeared in Codemasters’ Toca race driver series and Gotham Racing 3 Project. But Strength never had it, and Grand Touring it hasn’t included it since 1999. That’s a shame. And just to be clear, all of this also applies to the 1996 Ford Indigo concept on the opening slide.
2001-05 Porsche 911 GT2 (996)
Frankly, I think we need more 986 and 996 generation Porsches in gaming in general – game developers shouldn’t capitulate to bad public opinion and engage in deleting fried eggs. GT7 and both Strength They have had the 996 GT3 as standard, which is wonderful. But what about the baddest egg of all, the GT2? This was one of the most dominant cars in 2001 Gotham Racing Project and served as a secret reward for completing all Challenge Series events in the original NFS: Most Wanted. I don’t recall seeing him in a game since the mid-years.
1998-99 Toyota GT-One (TS020)
Toyota entered the 24 Hours of Le Mans in 1998 and 1999 with the GT-One in Marlboro livery, codenamed TS020. Although the car never won, it was exceptionally fast and became my personal prototype of choice in games like the original. Forza Motorsport, Le Mans test drive Y Gran Turismo 3: A-Spec, which also included the street only version. Today you can find it at project cars 3 and… that’s more or less.
Any Tesla, really
Divorced from the perception of Tesla by people who love the company or they wouldn’t be caught dead in one of its products, the truth is that Tesla is the most influential car brand today. So it really should be better represented in the digital space.
Tesla is not completely allergic to video games; an early-run Model S from 2012 and the P90D variant from 2016 appeared in GT7 Y force horizon 3respectively, and the original Tesla Roadster appeared in PGR4 before. But that’s it. I’d push the company to be more active in licensing one of its newer models, but Tesla doesn’t have a marketing department to speak of, which is probably how we got here in the first place.
2001 Volkswagen W12 Nardo Concept
Volkswagen’s supercar dyno inspired the German automaker to punch above its weight with the Phaeton full-size luxury car and, of course, the Bugatti Veyron. But it was never produced, and after appearing in a number of titles in recent years, it too has disappeared from the gaming space. These cars looked flawless, and unlike other concepts, they also worked. It is time for the W12 to return to the format.
1989-93 Vector W8 Twin Turbo
The Vector W8 really was the perfect car for the last game I remember it appearing in, Grand Touring 2. Back then, on the original PlayStation, car models were awfully blocky anyway, so I imagine the game’s designers were able to create a convincing digital facsimile of the troubled American supercar by stitching together like seven polygons. Unfortunately, Vector as a company has been dead for a long time, so if the W8 were to become a video game for the first time in 20 years, it would probably require the current license holder to come forward. so yes your own what’s left of Vector, please say so in the comments, and let’s figure this out.
2000 Ferrari 550 Barchetta Pininfarina
In my opinion, it takes about 20 years for a car to go from being cool new in the public eye, to not being cool, to being cool again. It happened dramatically with the Porsche Carrera GT, which the world has thankfully gotten close to once again, and I think it applies to a number of Ferraris from the early 2000s as well. force horizon 5 This era happens to be solidly represented with models like the 360 Modena, Enzo and 575M, but personally my favorite front-engine Ferrari of the modern era has always been the 550 Maranello. Especially the beautiful limited-number Barchetta, which appeared in NFS: Hot Pursuit 2, OutRun 2006: Coast 2 Coast Y Gotham Racing 2 Project.
Anything made by Tommykaira
If it was not for grand tourism, You may never have known about Tommykaira, the tuner-turned-(briefly) automaker that gave us the lovable ZZ and ambitious ZZII before being taken over by Autobacs, designing the Garaiya, and disappearing. I’d love to see any of those cars end up in a modern racer, and the original ZZ probably has the best chance, because hundreds of them were made, making it a decent bunch for scanning and media capture purposes.
1994-2000 Mitsubishi FTO
What the hell happened to the Mitsubishi FTO? Seriously, this car was in every grand tourism, until suddenly it wasn’t. The omission is odd, especially since other similar JDM icons from the ’90s (the Civic and Integra Type-R, the AE86 duo, Silvia, Celica, etc.) continue to appear in newer games and receive worldwide adoration. The FTO is getting a raw deal! Somebody call Mitsubishi.
2022 Hyundai N Vision 74 Concept
Let’s end on a recent note. It hasn’t been long since we first saw Hyundai’s hydrogen-powered N Vision 74 concept, but we all fell in love with it. That means it would naturally present a stellar addition to any racing game’s roster.
Unfortunately, I’m not too sure that will happen. Modern concept cars don’t seem to find their way into games as often as their predecessors, unless they’ve been commissioned by developers, such as the Vision Gran Turismo initiative. Perhaps the press cycle moves too fast to justify it? Who’s to say, but the point remains: If Hyundai’s tungsten wedge were destined for some digital paradise, you’d think we’d already have an idea. I will keep hope for next year. Forza Motorsport restart.
Those are just a few of the cars we wish we could see more of in today’s racing games. What models do you think developers are missing out on? Let us know in the comments.